25 September 2019

The Guardian: The machine always wins: what drives our addiction to social media

The problem is that widespread knowledge of the dangers of addiction does not stop it from happening. Likewise, we know by now that if social media platforms get us addicted, they are working well. The more they wreck our lives, the better they are functioning. Yet we persist. Some of this can be explained away by the manner in which addiction organises our attention. The platforms, like gambling machines, are experts at disguising losses as wins. These work thanks to an effect similar to that exploited by practitioners of “cold reading” and psychic tricks: we attend to the pleasurable hits and ignore the disappointing misses. We focus on the buzz of winning, not the cost of playing the game, and not the opportunities lost by playing. And if occasionally the habit threatens to crush us, we can fantasise that one day a big win will save us. But to explain away behaviour is not really to explain it. It is to collude in the rationalisation of behaviour that may not be rational. [...]

With social media addiction, there are many more variables than with drugs, so it is hard to know where to begin. The designers of the smartphone or tablet interface, for example, have made sure that it is pleasurable to engage with, hold, or even just to look at. The urge to reach, irritably, for the device during meals, conversations, parties and upon awakening, can partly be attributed to lust for the object and the soft, nacreous glow of the screen. Once we have navigated to the app, it is the platform designers who take control. For the duration of our visit, life is briefly streamlined, as with a video game, into a single visual flow, a set of soluble challenges, some dangled rewards and a game of chance. But the variety of possible experiences include voyeurism, approval and disapproval, gaming, news, nostalgia, socialising and regular social comparisons. If we are addicted, we might just be addicted to the activities that the platforms enable, from gambling to shopping to spying on “friends”. [...]

The platforms don’t organise our experience according to a masterplan. As the sociologist Benjamin Bratton puts it, the mechanism is “strict and invariable”, but within that “autocracy of means”, the user is granted a relative “liberty of ends”. The protocols of the platform standardise and order the interactions of users. They use incentives and choke points to keep people committed to the machine. They manipulate ends for the benefit of their real clients – other firms. They bombard us with stimuli, learning from our responses, the better to teach us how to be the market demographic we have been identified as. But they do not force us to stay there, or tell us what to do with the hours spent on the platform. Even more so than in the case of drugs, then, the toxicity is something we as users bring to the game.

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