A conversation with Troy Goodfellow (Paradox Interactive) on how Byzantium and other premodern civilizations are represented in video games, and how the mechanics of the games structure those representations, player's goals, and the dynamics of historical change. Thanks to Marion Kruse for joining the conversation and to all of you listeners who sent advice and helpful links. Your comments indicate how important this area is to so many of you (and yet still so understudied!).
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